How we train bipedal locomotion policies with randomized friction, motor delays, and ground inclination in simulation to achieve robust zero-shot push recovery on the physical Unitree G1 platform.
Profiling the 195ms latency crisis in a multi-camera industrial perception stack, uncovering memory copy bottlenecks, and restructuring into a 42ms zero-copy C++ pipeline running on edge Jetson hardware.
Designing a 240 FPS puck-tracking pipeline that executes trajectory forecasting, rebound angle calculation, and striker intercept kinematics within 7ms to beat human opponents.
Practical engineering lessons from 24/7 conveyor sorting facilities: positive-pressure cooling enclosures, predictive GPU throttling before thermal trips, and synchronized strobe illumination.